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October 24, 2017
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October 24, 2017
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John Harris

John Harris writes the column @Play for GameSetWatch, and the series Game Design Essentials for Gamasutra. He has written computer games since the days of the Commodore 64. He also maintains the comics blog Roasted Peanuts.


Features by John Harris:
An Intro to Cellular Automation [05.04.11]
Game Design Essentials: 20 Real-World Games [08.12.10]
Game Design Essentials: 20 RPGs [07.02.09]
Game Design Essentials: 20 Atari Games [05.30.08]
Interview: The Making Of Dwarf Fortress [02.27.08]
Game Design Essentials: 20 Mysterious Games [01.14.08]
Game Design Essentials: 20 Unusual Control Schemes [12.06.07]
Game Design Essentials: 20 Open World Games [09.26.07]
Game Design Essentials: 20 Difficult Games [08.23.07]