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June 24, 2019
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June 24, 2019
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Max Meltzer

Max is a Game Management Consultant, who's consulted on top titles such as Unreal 2, XIII and most recently with Acony Games GmbH on their new Unreal 3 engine-based game. He recently contributed a chapter to Secrets of the Game Business, 2nd Edition titled Start-ups: Don't Compete with HL2! and provided interview answers for the Outsourcing chapter based on his experiences. In 2004, he lectured at the Leipzig Games Convention Conference in regards to "Core team and Virtual team models" and continues to write and speak on Game Management. Max studied for a BA in Business at the University of Durham in Great Britain.


Features by Max Meltzer:
Team & Corporate Structure: Is The Standard Way, The Best Way? [03.03.06]
Managing An International Remote Development Team [07.15.03]