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November 21, 2017
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November 21, 2017
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Chris Birke

Chris cut his design teeth on the internet, modding Doom and Quake and downloading any game he could boot. With the Rangers he created the first "Quake Movies," popularizing what would eventually become known as Machinema. He was lucky enough to be involved with the production release of Counter Strike, got a degree in Multimedia Art, and worked as a developer for five years at Buzzmonkey Software. Chris now lives in the forest, but some day he hopes to return to the big city.


Features by Chris Birke:
Ethos Before Analytics [09.15.11]