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September 20, 2020
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September 20, 2020
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John O'Rorke

John O'Rorke has been creating games since the age of six. During high school, he worked after school with Hewlett-Packard in their firmware division and then attended the DigiPen Institute of Technology. He is currently an engine architect at Monolith Productions, where he has worked on Aliens vs. Predator 2, Tron 2.0, No One Lives Forever 2: A Spy in H.A.R.M.'s Way, and is currently developing engine technology for future products.

Features by John O'Rorke:
Real-Time Glow [05.26.04]