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November 17, 2018
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November 17, 2018
Games Press
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Bernd Kreimeier

Bernd Kreimeier is a physicist, a writer, and a coder at Oddworld, but not a game designer. Come to his GDC roundtable to propose your take on game design methods. He can be reached at [email protected]

Features by Bernd Kreimeier:
Game Design Methods: A 2003 Survey [03.03.03]
The Case For Game Design Patterns [03.13.02]
Puzzled at GDC 2000: A Peek Into Game Design [04.13.00]
GDC Wrap-Up: Graphics at GDC [03.29.00]
Rising from the Ranks: Rating for Multiplayer Games [02.09.00]
Killing Games: A Look At German Videogame Legislation [08.27.99]
Dirty Java: Optimizing Pure Java [06.18.99]
Dirty Java: Using the Java Native Interface Within Games [06.11.99]