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November 29, 2021
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November 29, 2021
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Jamie Cheng

Jamie Cheng created Klei to fulfill a passion for highly polished games that do not require extreme player time commitment. Their debut game, Eets, is a testament of this. Before starting Klei, Jamie designed and implemented the AI architecture for Relic's XBox 360 game: The Outfit. In 2004, he shipped the critically-acclaimed Warhammer 40,000: Dawn of War, and before that spent 8 months on a prototype Xbox game. His paper on bleeding edge AI is published in the book Game Programming Gems 5.

Features by Jamie Cheng:
Postmortem: Klei Entertainment’s Eets: Hunger. It’s emotional. [05.05.06]