Steve Theodore has been pushing pixels for more than a dozen years. His credits include Mech Commander, Half-Life, Team Fortress, and Counter-Strike. He's been a modeler, animator, and technical artist, as well as a frequent speaker at industry conferences. He's currently content-side technical director at Bungie Sutdios. Email him at firstname.lastname@example.org.
Features by Steve Theodore:
The Last Pixel: Closing the book on Pixel Pusher
The Boneyard: The Most Important Part of Your Character is Invisible
Every Picture Tells A Story
Custom Tools: Environment Artists and Game Editors
Who Among Us Shall Build This Shader?
Raw Crude: Twists And Turns In The Concept Pipeline
The Death of Rigging?
Product Review: Darkling Simulations' Dark Tree 2