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September 19, 2017
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September 19, 2017
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Steve Theodore

Steve Theodore has been pushing pixels for more than a dozen years. His credits include Mech Commander, Half-Life, Team Fortress, and Counter-Strike. He's been a modeler, animator, and technical artist, as well as a frequent speaker at industry conferences. He's currently content-side technical director at Bungie Sutdios. Email him at stheodore@gdmag.com.


Features by Steve Theodore:
The Last Pixel: Closing the book on Pixel Pusher [07.08.13]
The Boneyard: The Most Important Part of Your Character is Invisible [08.05.09]
Every Picture Tells A Story [06.04.09]
Custom Tools: Environment Artists and Game Editors [04.22.09]
Who Among Us Shall Build This Shader? [03.16.09]
Raw Crude: Twists And Turns In The Concept Pipeline [03.04.09]
The Death of Rigging? [03.02.09]
Product Review: Darkling Simulations' Dark Tree 2 [08.28.02]