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January 26, 2022
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January 26, 2022
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Brad Kane

Brad Kane is a freelance writer focusing on the film and videogame industries. He has worked on several of the top-grossing animated movies of all time, and on a number of upcoming film and interactive projects. He can be reached at [email protected]

Features by Brad Kane:
The Writing Of BioWare's Dragon Age II: David Gaider Speaks [08.01.11]
Book Excerpt and Review - Sex in Video Games [12.12.06]
Book Excerpt and Review - Game Writing: Narrative Skills for Videogames [08.24.06]
Book Review - Artificial Life Possibilities: A Star Trek Perspective [03.08.06]
Book Review: Introduction to Game Development [09.21.05]
Postcard from Siggraph 2005: Beyond the Gamepad [08.19.05]
Event Wrap Up: SIGGRAPH 2005 [08.08.05]
Book Review: Real-Time Cinematography for Games [08.04.05]
Book Review: The Game Producer's Handbook [05.16.05]
Book Review: Chris Crawford on Interactive Storytelling [04.18.05]
Postcard from GDC 2005: The International Game Designers Panel [03.11.05]
Postcard from GDC 2005: Fluid Loop: Science Design in Cinema, Games, and Life [03.10.05]
Postcard from GDC 2005: Gameplay Moves Forward into the 21st Century [03.09.05]
Postcard from GDC 2005: Game Technology and Content Creation for the Next Generation [03.09.05]
Postcard from GDC 2005: Dear Friends: The Music of Final Fantasy [03.08.05]
Book Review: The Art of Machinima [10.20.04]
Book Review: Creating Emotion in Games [08.18.04]
Postcard from GDC 2004: The Power of Collectibles: Leveraging Your Player's Inner Obsessive-Compulsive [03.26.04]
Postcard from GDC 2004: Why We Play Games: The Four Keys to Player Experience [03.26.04]
Postcard from GDC 2004: The Experimental Gameplay Workshop [03.26.04]
Postcard from GDC 2004: The Philosophical Roots of Computer Game Design [03.26.04]
GDC 2004 Keynote: Encouraging Innovation in Game Development [03.25.04]
Postcard from GDC 2004: A Peek Behind the Shoji: Japan's Videogame Market Today [03.25.04]
Postcard from GDC 2004: Building Gollum [03.24.04]
Postcard from GDC 2004: 14 Ways of Drawing Players in with an Opening Cinematic [03.24.04]
Postcard from GDC 2004: Acting for Animators [03.24.04]
GDC 2004 Game Design Keynote: The Making of The Return of the King [03.24.04]
34 Ways to Put Emotions Into Games [03.08.03]