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October 28, 2021
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October 28, 2021
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Gareth Griffiths

Gareth is a scuba-diving game player who would be very happy if someone would invent a completely underwater laptop so he could get some work done while diving. When he’s not working or diving, he can usually be found playing his Xbox 360 and it’s safe to say that since the glory days of the Spectrum and Amiga, he enjoys his games.

After graduating with a PhD in Virtual Reality design, development and Usability, he spent a few years designing and developing games in VR for medical and engineering applications. This was then followed by a move to New Zealand where he now works at Sidhe Interactive as a Usability Expert / User experience designer and has worked on a number of games including Jackass: The Game, Gripshift and Speed Racer.

The only problem with his job though, is that all games now get the critical eye. Because of this, there is much cringing and sighing when he sees things in games that makes him question and shout, “Why do they do that!”

Email him at [email protected]

Features by Gareth Griffiths:
Shattering The Boundaries: Sidhe's Big User Testing Gains [12.01.09]
Subtitles: Increasing Game Accessibility, Comprehension [02.05.09]
Practical Game Playtesting: A Wii-Based Case Study [01.15.09]
Defining Boundaries: Creating Credible Obstacles In Games, Part 2 [08.27.08]
Defining Boundaries: Creating Credible Obstacles In Games [07.01.08]