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December 5, 2021
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December 5, 2021
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andrew evans

Andrew Evans worked in analogue film and television special effects for eight
lovely years before deciding that the future was digital. Over the last six
years he has watched, and worked, in horror as his beloved 3D Studio 3 (DOS
version) has mutated into the anally retentive, C++ sub-object fetishist,
pile of poo that is 3DS Max 3.1. He drifted into games by accident and his
masochist streak has kept him there ever since. He is now a freelance "3D
Geezer" and does not respond well to being called "designer." Neither bitter
or twisted or cynical or in any way deranged, this man should be approached
with caution as he is obviously stupid.

Features by andrew evans:
Postmortem: Minds Eye's Sheep [04.13.01]