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December 12, 2019
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December 12, 2019
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Greg James

Growing up in a house where 3D graphics movies and computers were left unlocked and out in plain sight, it's no wonder that Greg James became addicted to graphics at an early age. Attempts to cure him using respectable math and science have failed, but he did come away with a B.S. in physics and a minor in studio art in 1995. Fortunately, Greg has found a safe environment with the developer community outreach program at Nvidia, where he helps himself and others work through their afflictions. He has developed and contributed to visual effects in many games. Among these are the reflective water animation in Morrowind, the glow in Tron 2.0, and a volume translucency effect for an upcoming title. His works have appeared in various computer graphics and physics publications, and he is particularly excited by the combination of physics and computer graphics.


Features by Greg James:
Real-Time Glow [05.26.04]