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June 26, 2022
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June 26, 2022
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Chris Remo

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

Features by Chris Remo:
The Meaning Of Medal Of Honor [10.01.10]
The Bleeding Edge: Cevat Yerli On Crytek [09.24.10]
Synthesizing Portal 2 [09.20.10]
Not A Departure: The Genesis Of Darkspore [09.06.10]
Working In 'A Dying Genre On A Dying Platform' [08.30.10]
American McGee & RJ Berg On The Continuation Of Alice [08.23.10]
Putting the XCOM in XCOM [08.13.10]
Building Civilization V [08.11.10]
Technology, Design: Rage [08.06.10]
Taking Back Fallout [08.02.10]
Inciting A (Human) Revolution: The Deus Ex Interview [07.26.10]
The Real Story Of Torchlight's Music [07.16.10]
Ron Gilbert On The Synthesis Of DeathSpank [07.14.10]
The Bleak Arc of Mafia II [06.18.10]
Historical Outlook: A Civilization V Interview [06.11.10]
StarCraft II: Building On The Beta [06.04.10]
Interview: The Rise of Free-To-Play At EA [04.30.10]
Past And Future Tension: The Visual Design Of Deus Ex: Human Revolution [04.16.10]
The End of RTS? A Command & Conquer 4 Interview [03.19.10]
Battlefield Logistics: A Bad Company 2 Interview [03.05.10]
On Changing The Shape Of Interaction [02.26.10]
A Little Piece Of Hell: Building The Secret World [02.12.10]
Gamasutra's Best Of 2009 [12.24.09]
Ron Gilbert: A New Adventure [12.21.09]
Fifteen Years of Warcraft: The Interview [12.18.09]
On Bringing Modern Warfare 2 To Life [11.06.09]
Ancients Reborn: Launching League of Legends [10.28.09]
The Design of StarCraft II [10.26.09]
Working by Torchlight [10.23.09]
The Illusions We Make: Gearbox's Randy Pitchford [10.12.09]
Building Experiences The BioWare Way: Greg Zeschuk Speaks [09.28.09]
The Road to Diablo III [09.18.09]
The Man Who Won Tetris [09.10.09]
The Man Behind Greg Canessa Speaks [09.04.09]
An Age To Come: Ray Muzyka On BioWare's Dragon Age [08.31.09]
Shooting For The Stars: Blizzard's Sigaty On Developing StarCraft II [08.18.09]
Thinking Brink: Splash Damage's Console Evolution [07.31.09]
Back In The Water: The Monkey Island Interview [07.06.09]
The Story Thing: BioWare's David Gaider Speaks [06.08.09]
Rebuilding Rapture: Choices And BioShock 2 [05.22.09]
Building Franchise Power: An Army Of Two Interview [05.13.09]
Exploring A Devastated World: Emil Pagliarulo And Fallout 3 [04.24.09]
A Constant Evolution: BioWare's Doctors Talk Present And Future [04.17.09]
Growing Your Long Tail: Hines On Bethesda's Keen Focus [04.10.09]
Catching Up With EA Partners: David DeMartini On Biz, Alice, More [03.20.09]
Building Quake Live: Carmack Speaks [02.26.09]
PC Heritage, Bright Future: The Creative Assembly Interview [02.13.09]
Beyond Far Cry 2: Looking Back, Moving Forward [01.30.09]
Jonathan Blow: The Next Phase [01.23.09]
Gamasutra's Best Of 2008 [12.31.08]
Taunting The Behemoth: Tom Fulp and Dan Paladin Cry Out [12.12.08]
The Last Express: Revisiting An Unsung Classic [11.28.08]
The Philosophy of Faith: A Mirror's Edge Interview [11.07.08]
A New Galaxy: Daniel Erickson On Writing The Old Republic [10.31.08]
New, Better, More: Epic's Cliff Bleszinski on Designing Gears of War 2 [10.24.08]
Falling Into Fallout 3: Director Todd Howard Talks Scope And Evolution [10.13.08]
A New Vocabulary For Development: Chuck Beaver And Dead Space [09.29.08]
Preparing for WAR: Mark Jacobs on Launching Warhammer Online [09.22.08]
Learning From Crysis: The Making of Crysis Warhead [09.15.08]
Revitalizing a Heritage: The Writing of Fallout 3 [09.04.08]
David DeMartini on the Renaissance of EA Partners [08.22.08]
Quelling The Rage: Carmack and Willits Speak Out [08.01.08]
Redefining Game Narrative: Ubisoft's Patrick Redding On Far Cry 2 [07.18.08]
Interview: Soren Johnson - Spore's Strategist [07.11.08]
Spanking Death: Ron Gilbert Goes Episodic... And Loves It [06.30.08]