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December 5, 2021
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james monroe

James
Monroe was the lead programmer for Star Trek: Voyager—Elite Force.
Starting his career at Origin Systems, he soon moved on to Rogue Entertainment
as lead programmer on Strife, an action/RPG using the Doom engine.
His Raven credits include programmer on MageSlayer and project leader
for the Hexen 2 mission pack, Portal of Praevus. He can be contacted
at [email protected].


Features by james monroe:
Postmortem: Raven Software's Star Trek: Voyager -- Elite Force [02.07.01]