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June 28, 2022
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June 28, 2022
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Kris Graft

Kris Graft is Editor-In-Chief of Gamasutra, and was previously Content Director for the Independent Games Festival. Prior to joining Gamasutra, he was Sr. Contributing Editor for the video game business websites and Edge Online.

Features by Kris Graft:
Best of 2014: Gamasutra's Top Games of the Year [12.22.14]
Selling a game before it's 'done': Tips and insight for paid alphas [08.28.14]
The Android Microconsole Reference Guide for Game Developers [08.26.13]
Is Wii U's eShop right for your game? Indies sound off [08.15.13]
The Ouya Experience: What game developers think so far [07.22.13]
How Double Fine's happy-go-lucky designer won Kickstarter [06.27.13]
PlayStation Plus: Good for Players, But is it Good for Developers? [05.09.13]
Making Halo 4: A Story About Triple-A [04.26.13]
Third Party Developers Take on the Wii U [11.16.12]
How One Studio Saved Itself From the Downturn [10.26.12]
EA's Core Strategy: Tech, Teams, Brands [06.18.12]
The Devil's Workshop: An Interview with Diablo III's Jay Wilson [05.14.12]
The Future According to Epic's Tim Sweeney [05.07.12]
What Game Devs Want From Next-Gen Consoles [03.30.12]
Talking Copycats with Zynga's Design Chief [01.31.12]
America Invents: What The New Patent Law Means For Games [09.22.11]
Carmack on Rage [08.19.11]
Making The Games He Wants To Make: The Jon Chey Interview [07.19.11]
How Sid Meier Civilized Social Gaming [07.07.11]
Flying Into The Cloud [06.23.11]
BioWare 2011: The Doctors Speak [05.19.11]
The Strategic Evolution Of Social Gaming [04.15.11]
Meet The Man Behind The Move [03.16.11]
Capturing The Spirit Of Sesame Street [02.23.11]
A Renewed Focus: PCGA's New President Speaks [02.18.11]
The New Theory Of Horror: Dead Space 2's Creative Director Speaks [01.24.11]
Around The Block With Brian Fargo [01.14.11]
Shafer's Next Step: From Civ To Stardock [01.07.11]
Building [11.05.10]
Not So Cryptic: Neverwinter And A Studio Reboot [08.27.10]
Activision And The Indies: How Does This Contest Work? [08.18.10]
Back To Basics With Mortal Kombat [08.04.10]
Putting the 'Epic' in Epic Mickey [07.23.10]
Going Inside The 3DS [07.09.10]
Activision: Business Is Good, And Getting Better [06.23.10]
OnLive Turned On [06.15.10]
Rebooting Medal Of Honor [05.04.10]
Interview: The Shape of God of War III [03.17.10]
Developers React: The iPad's Future [01.29.10]
Gamasutra's Best Of 2009 [12.24.09]
Reflecting On Uncharted 2: How They Did It [11.13.09]
Valve's Writers And The Creative Process [11.02.09]
Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum [10.19.09]
Racing Evolution: Forza 3 And The Changing Driving Sim [09.25.09]
Please Remain Calm: How Bungie Met The Challenges Of Halo 3: ODST [09.22.09]
Thinking Brink: Splash Damage's Console Evolution [07.31.09]
A Different Track: Frank Gibeau Talks Strategy [06.29.09]
Microsoft's Future Begins Now: Shane Kim Speaks [06.16.09]