Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
September 21, 2021
arrowPress Releases
September 21, 2021
Games Press
View All     RSS
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Alexandre Mandryka

My name is Alexandre Mandryka and I am a veteran game designer working in Canada. I started my career in 2000 in France where I spent 5 years working on various game genres as a total scrub. In 2005, I was hired by Ubisoft Montreal where I participated on many of the company’s recent franchises (Far Cry, Assassin’s Creed, Rainbow Six …) as a lead designer, creative director or creative manager. More importantly for me, this is where, as a studio design director, I started digging into the nuts and bolts of the craft of design, and established a comprehensive description of the different disciplines of design. This is when I proposed a model that would be used globally by Ubisoft to assess and direct designers in their skill growth as well as allow their managers to support them efficiently.

I was then lucky enough to strengthen these theories by applying them at Relic Entertainment, helping the deeply talented designers of the company see the bigger picture in which their technical knowledge applied, and structure the creative effort accordingly.

I base my approach on my scientific training in math, biology and psychology and work at deconstructing the terms and processes of design and creativity. I establish links to academic fields as well as existing theories and studies to give proper tools to designers and limit the hit-and-miss approach that is unfortunately quite common in our industry.

I recently started Game Whispering Inc., a company through which I propose consulting services in the fields of design and creativity.
For more information, check

Features by Alexandre Mandryka:
Old Grumpy Designer Syndrome [05.30.12]
Lifting The Designer's Curse [01.25.11]