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February 19, 2019
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February 19, 2019
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Daniel Pohl

Daniel Pohl started researching real-time ray tracing for games in 2004 during his study of computer science at Erlangen-Nuremberg University in Germany. As his master's thesis, he developed a ray-traced version of Quake 4. In 2007, he joined Intel's ray tracing group, where he continues to research game-related ray tracing.


Features by Daniel Pohl:
Sponsored Feature: Changing the Game - Experimental Cloud-Based Ray Tracing [03.30.11]
Sponsored Feature: Light It Up! Quake Wars Gets Ray Traced [02.13.09]