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December 7, 2021
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December 7, 2021
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Filip Coulianos

Filip Coulianos is a level designer who started out professionally in 2010 at Starbreeze Studios. Prior to that; a solid background of modding and indie development accompanied with studies at two different game developer schools helped in taking the step into the game industry.


Features by Filip Coulianos:
Pacing And Gameplay Analysis In Theory And Practice [08.03.11]