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October 22, 2018
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October 22, 2018
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Tim Ryan

Tim Ryan is a veteran video game developer since the early 90's. He produced Frequency, Re-Mission, and most recently was the multiplayer design lead on Fracture before joining Midway Games. He is currently a consultant. Your feedback as always is most welcome: [email protected]Muse.net. Links to his other articles, his full game credits and his current projects are listed on his website: www.FireMuse.net.


Features by Tim Ryan:
Learning the Ways of the Game Development Wiki [07.30.09]
Risk Management With Development Schedules [02.06.03]
The Anatomy of a Design Document, Part 2: Documentation Guidelines for the Functional and Technical Specifications [12.17.99]
The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal [10.19.99]
Controlling Chaos in the Development Process [08.06.99]
Beginning Level Design Part 2: Rules to Design By and Parting Advice [04.23.99]
Beginning Level Design, Part 1 [04.16.99]