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July 12, 2020
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July 12, 2020
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Dean Macri

Dean Macri is a Senior Technical Marketing Engineer with Intel's Developer Relations Division. He is currently researching real-time physics with an emphasis on cloth simulation. He welcomes e-mail regarding NURBS and other parametric surfaces, or anything mathematical and related to real-time 3D graphics. He can be reached at [email protected]


Features by Dean Macri:
Building Scalable 3D Games for the PC [11.24.99]
Using NURBS Surfaces in Real-Time Applications [11.17.99]