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March 18, 2019
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March 18, 2019
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Chris McEntee

Chris McEntee, born in sunny California, started his game career as a Warcraft III modder in 2006 where he taught himself how to animate in 3DsMax. After two years of freelance animation projects in numerous modding communities, he attended college in the Netherlands where he discovered a strong passion for game and level design. He is currently working as a Level Designer at Ubisoft Montpellier, with his most recent released title being Rayman Origins. You can see more of his work on his professional website at

Features by Chris McEntee:
Rational Design: The Core of Rayman Origins [03.27.12]