10. Ones That Save the Day
A patent’s primary
purpose is to preserve an inventor’s space; to let the inventor keep
his/her invention, and to keep others from stealing it. So any patent
that fulfills this purpose deserves to be listed.
Just ask Nintendo. In the early 1990’s, Nintendo was riding a wave
of popularity with its NES™ console (a.k.a. the “Famicom,” shorthand
for Family Computer, the name used when it was originally released in
Japan). To keep control over its business, Nintendo built a security
program into its console. Nintendo’s security program (referred to as
the 10NES software) was a combination of “lock” software embedded into
a chip in the NES gaming console, and “key” software in each Nintendo
game cartridge.
The lock and key send synchronized encoded data streams back and
forth which unlock the console when an authorized game is inserted.
When an unauthorized game is inserted, the console remains locked, thus
preventing game manufacturers for designing NES-compatible games
without receiving keys from Nintendo.
Developers were upset that Nintendo was forcing them to pay money
for a license to develop games for the NES console. Atari was so upset
that it refused. Instead of paying, Atari simply copied the 10NES
software from records in the U.S. Copyright Office. Litigation was soon
to follow1.
From U.S. Pat. No. 4,799,635
Irrespective of the fact that Atari lied in order to get the U.S.
Copyright Office to release the records, Atari won the copyright
infringement portion of the lawsuit. Nintendo, however, had the
foresight to also get patent protection on its 10NES software--U.S. Pat. No. 4,799,635. The patent was determined to be valid, and a jury determined that Atari infringed the patent.
So, rather than having to sit by and watch an unlicensed competitor
make and sell unauthorized games because its copyright claims fell,
Nintendo was able to rely on its patent to preserve control over the
NES. The parties eventually settled the case, and Nintendo has since
become a dominant player in the U.S. console market. Who knows if
Nintendo could have pulled this off if it lost control over the NES?
9. Ones That Pave the Way to the Next Generation
If the advertising is any indication, the “next generation” of
console gaming is mostly defined by incredible graphics. Anyone who
remembers playing games in the early console days, where a player
character was represented by a simple block (remember Adventure
on the Atari 2600?), can’t help but be amazed by the graphics available
in today’s games. The new sports games even model individual facial
hairs and drops of sweat!
Today’s phenomenal graphics owe a debt of gratitude to the legions
of innovators and inventions that gradually evolved and improved
console gaming graphics. So as a tribute, we include a console gaming
graphics patent that created waves with most of the heavyweights in the
early console days - Atari, Mattel, Coleco and Nintendo.
U.S. Patent No. 4,026,555, filed in 1975, describes
an early television display device that used bitmapped graphics to
render a variety of types of images. This was described in the patent
as an improvement over prior systems, which offered limited variety and
actually relied on physical overlays stuck to the television screen for
some of the visuals. The following figure from the patent shows an
example of what was possible without the use of overlays:
The ‘555 patent’s invention was commercialized by Atari, Mattel and
Coleco, but Nintendo refused to take a license for its NES. The owners
of the patent, Alpex Computer Corp., sued Nintendo, and in 1994, won a
judgment of $253,641,555.00 in damages and interest for infringement of
their patent. That’s a chunk of change.
On appeal, however, Nintendo was successful in arguing that the
patent was narrow enough that it did not cover the particular graphic
technique used in the NES. Specifically, the ‘555 patent described a
RAM-based technique that mapped the entire screen, while Nintendo’s
system used a shift-register approach in which individual registers
handled individual portions of the screen.
The appeals court looked at some statements that the ‘555 patent’s
inventors made to the Patent and Trademark Office in originally getting
the patent, and concluded that the inventors had distinguished their
invention over such shift register-based techniques2.
1. Atari Games Corp. v. Nintendo of Am., Inc., 975 F.2d 832 (Fed. Cir. 1992).
2. Alpex Computer Corp. v. Nintendo Co.,102 F.3d 1214 (Fed. Cir. 1996)
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