Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
The Gamasutra Quantum Leap Awards: Storytelling
View All     RSS
May 21, 2019
arrowPress Releases
May 21, 2019
Games Press
View All     RSS

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The Gamasutra Quantum Leap Awards: Storytelling

November 3, 2006 Article Start Previous Page 4 of 9 Next

Honorable Mention: Fallout

Black Isle's 'Fallout' was one of the first games with a cinema caliber story, sharp dialogue, and true story-driven objectives. You had a reason to act that was intensely personal. The whole world may have been in danger, but your first priority was always your own friends and family. That you are then rejected and cast out into the wastes, even as their savior, remains one of the most poignant moments in gaming history. Even when you "beat" the game, your character loses that which is most dear to him.

Jamison Moore, USC/ISI

Honorable Mention: Façade

Façade - It's the first game ever to combine truly non-linear plot, natural language input, and drama management.


Honorable Mention: Dreamfall: The Longest Journey

[Dreamfall's story] really relates the real world we live in to the non-fiction world of Arcadia indirectly. Playing the game was like reading a novel; indeed, a novel that has come to life through the game. What amazed me was also how each characters' emotions affected me, the player.

Vincent Goh

Dreamfall comes closest, in games of the past five years, to realizing the dream of interactive storytelling.


Honorable Mention: Indigo Prophecy

Indigo Prophecy (aka Fahrenheit) was immediately engaging and allowed for intuitive multi-path storytelling. The first two acts where actions and inactions had game-affecting consequences were particularly effective storytelling. The use of different player characters, whose actions were directly contrary to the actions of the main character, were great touches and helped highlight the depths of the game's story. Indigo Prophecy took adventure gaming and its focus on storytelling to new heights. Overall, it was an amazing, enthralling, and revolutionary video game.

Jason Blair, Human Head Studios

I believe that Quantic Dream's Indigo Prophecy (Fahrenheit outside North America) is so far the video game that has, in many aspects, pushed the bar highest in terms of interactive narration. It is the very first game were you actually play the story, with player's actions having real consequences on the scenario and outcome of the journey. The quality of the story, that sucks you in from the first second until the end, the way it was structured, character's back stories and personalities and the way you could actually switch characters to always follow the main protagonist (or not) in a particular scene - like in a movie, the inspiring music (Angelo Badalamenti!) etc..were truly unique. What is also of particular interest is the fact that you really feel the game designers have put a lot of thought into interface and control, for these to be at the service of story and immersion.


Article Start Previous Page 4 of 9 Next

Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States

UI Engineer (Temporary)
FoxNext Games
FoxNext Games — San Jose , California, United States

Senior Character Artist
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Technical Artist - Cinematics

Loading Comments

loader image