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Digimask's face rendering technology has been used in a number of applications, including cell phone greetings, a promotional campaign for the Hulk feature film, television programs, and, yes, video games.
In fact, Digimask's middleware technology has been utilized in a number of PlayStation 2 titles, using Sony's EyeToy accessory, under the name of "Eyetoy Cameo." Published titles include EyeToy: Play 2 (Sony, 2004), Karaoke Party Revolution (Konami), games in the Tony Hawk series, and various sports franchises, released by both Sony and Electronic Arts.
At the Gamefest Expo, we tested out this technology - which will be utilized in at least two upcoming titles - running on Xbox 360 hardware. The following photographs show internal demonstration software, and are not indicative of what will be seen in-game.
Digimask's technology renders a user's face using a front and profile shot. The software records a short film clip, and users are able to manipulate it frame-by-frame to choose the perfect shot to use for the renderer.
In the demo, we were then given the option to choose a hairstyle, along with eyewear (and choice of frame colors). Hair color is automatically detected. For the sake of the demo - and because this author's hair is difficult to render properly - we went with the simple addition of a baseball cap.
The model looks fairly accurate, and at a much higher resolution than we've seen using the EyeToy. The model looks around absently, blinks its eyes, and can be manipulated into showing emotion, as seen below.
Coming up next, we'll explore new technology from GestureTek, which is making strong headway into accurately detecting both motion and depth through the Live Vision camera in ways previously unseen in commercial products.