Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
Tour of Chicago Pt. 4: Day 1 Studios
View All     RSS
August 1, 2021
arrowPress Releases
August 1, 2021
Games Press
View All     RSS
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Tour of Chicago Pt. 4: Day 1 Studios


August 9, 2006 Article Start Previous Page 2 of 6 Next
 

Intense Development

The studio itself is run on a producer-centric model, which is to say it’s team based, so there’s no matrix in the organization. “There are a few people who work on multiple projects,” Thorley explains, “but for the most part, it’s very team-centric, where the producer has pretty much total control over the team and the direction it goes.”

And it’s a fairly intense environment. “When people come in,” Thorley adds, “We generally say, ‘If you’re looking for a cushy job, this isn’t it. But if you want to do the best work of your life we promise we’ll get it on the biggest stage in the world.’” Prospects are also assured that the project will be properly funded, and properly scheduled: always an issue in our industry.


Day 1 Studios occupies the third floor of this building.

Day 1 has stringent hiring requirements. “I like to make the joke that if I interviewed here, I’m not sure I could get hired,” joked Thorley. The studio shows prospects what they’re working on, “so they know this is different, and unique, and I will get to leave my mark on the gaming world, to a certain degree.”

Still, it’s a lean, tightly run ship. Counting IT, HR, Finances and Sales, “There are probably six people in the organization that don’t directly contribute to product on a day to day basis.” Everything else is going into the product. Or what Thorley calls, “Getting it to the screen.” Over and above the current seventy employees, Day 1 would grow, “if we could find thirty people that were qualified, we’d hire them in a heartbeat.”


Article Start Previous Page 2 of 6 Next

Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States
[07.30.21]

Technical Artist - Pipeline
Insomniac Games
Insomniac Games — Burbank, California, United States
[07.30.21]

Engine Programmer
Insomniac Games
Insomniac Games — Burbank, California, United States
[07.30.21]

Character TD
Insomniac Games
Insomniac Games — Burbank, California, United States
[07.30.21]

Combat Designer





Loading Comments

loader image