Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 23, 2019
arrowPress Releases
March 23, 2019
Games Press
View All     RSS







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games


August 4, 2006 Article Start Previous Page 7 of 31 Next
 

Sonic Adventure

  • TOTAL WORLDWIDE SALES AS OF JUNE 2006 = 2.5 million
  • Gamerankings Score: 87.2%
  • Sega Dreamcast
  • Number of Players: 1. 2-player option is a short-term secret mode
  • US Release: Sep 9th 1999
  • ESRB Rating: E

Sonic’s first full 3D adventure was clearly a labour of love, as displayed by the sprawling and beautiful environments and the ambitious and well-realised multiple-character story perspective feature.

The game displayed an almost entirely new persona from its 2D counterpart, emanating a more uniquely stylised and unique look to its 16bit counterparts.

The 3-dimensional update scaled down the open and vast level designs that were familiar throughout the 2D episodes and went for a far more linear and focused layout that limited the player to only a handful of off-path areas to explore for bonuses. Some found this off-putting.

One change was well received however - the inclusion of a multi-story viewpoint.
In short, you could play as six different characters, each with its own view on the main narrative and a suitable twist on the core game engine - another platform first, courtesy of Sonic.


Article Start Previous Page 7 of 31 Next

Related Jobs

Maximum Games
Maximum Games — Walnut Creek, California, United States
[03.22.19]

Release Manager
Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States
[03.22.19]

UI Artist
Pixel Pool
Pixel Pool — Portland, Oregon, United States
[03.22.19]

Software Developer (Unreal Engine 4, Blueprint, C++)
Skybox Labs
Skybox Labs — Vancouver, British Columbia, Canada
[03.22.19]

Senior Gameplay Animator





Loading Comments

loader image