A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games
August 4, 2006
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- TOTAL WORLDWIDE SALES AS OF JUNE 2006 = 2.5 million
- Gamerankings Score: 87.2%
- Sega Dreamcast
- Number of Players: 1. 2-player option is a short-term secret mode
- US Release: Sep 9th 1999
- ESRB Rating: E
Sonic’s
first full 3D adventure was clearly a labour of love, as displayed by
the sprawling and beautiful environments and the ambitious and
well-realised multiple-character story perspective feature.
The
game displayed an almost entirely new persona from its 2D counterpart,
emanating a more uniquely stylised and unique look to its 16bit
counterparts.
The
3-dimensional update scaled down the open and vast level designs that
were familiar throughout the 2D episodes and went for a far more linear
and focused layout that limited the player to only a handful of
off-path areas to explore for bonuses. Some found this off-putting.
One change was well received however - the inclusion of a multi-story viewpoint.
In short, you could play as six different characters, each with its own
view on the main narrative and a suitable twist on the core game engine
- another platform first, courtesy of Sonic.
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Sucker Punch Productions —
Bellevue,
Washington,
United States
[01.15.21]
Programmer