Gamasutra: The Art & Business of Making Gamesspacer
Telltale Tells All (Pt. 1) - An Interview with Dave Grossman
View All     RSS
October 21, 2018
arrowPress Releases
October 21, 2018
Games Press
View All     RSS
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Telltale Tells All (Pt. 1) - An Interview with Dave Grossman


July 26, 2006 Article Start Previous Page 5 of 7 Next
 

GS: It's fair to say you guys are interested in storytelling mechanics in your games, and research shows that's sort of a major draw for the female demographic. Do you track the genders of your purchasers?

DG: I have no idea, actually! If we do, nobody tells me about it. I don't quite know what it is. I think in general adventure games do a little bit better with the female market, and so do casual games. I think females are the majority of the casual base. And we, by percentage, have more females in the company than most do. It's like, 20, 25 percent.

GS: Well, speaking of your team, can you guys afford to be in California with your sort of small-scale business model?

DG: [laughs] Wow! Um, apparently so, because we're still here. Yeah, I mean, I don't see how any start-up at all can afford to be in California. But actually, things like commercial rents are not that horrible right now, since there's kind of a depression in that market, and our offices are in this weird little hall in a building that's scheduled to be demolished. I don't know if you've been following our website, actually. There was a line on the floor beyond which we weren't supposed to go at one point, since we were only renting half the floor. And then they put up a wall, because they rented the rest of the space to somebody. Just suddenly one day there was a wall. And then we started expanding, and we started looking for other space, and then they made a deal to take up the rest of the space. And so the other day the wall came down, and we're expanding across the tape into a new space.

GS: Beyond the tape!

DG: Beyond the tape now! We're growing like crazy!


Article Start Previous Page 5 of 7 Next

Related Jobs

Poleaxe Games LLC
Poleaxe Games LLC — SAINT JOHNS, Florida, United States
[10.20.18]

Contract: Graphics programmer for surface effect system
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]

AI Gameplay Engineer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]

Jr. Platform Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[10.19.18]

Senior Programmer





Loading Comments

loader image