Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 5, 2019
arrowPress Releases
December 5, 2019
Games Press
View All     RSS

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The History of Atari: 1971-1977

November 6, 2007 Article Start Previous Page 4 of 20 Next

1972: Atari Is Born

On June 27th, 1972, Nolan Bushnell and Ted Dabney officially created their own company named Syzygy Co., each contributing a $250 share -- mostly from the meager profits earned from Computer Space.xi Bushnell said they decided on Syzygy because “I thought it was a cool name when I found it in the dictionary”.xii However, they soon discovered that the name Syzygy was already taken by a roofing company.xiii Although they continued to use it for couple years afterwards to describe their engineering process, they had to choose another name.xiv Bushnell suggested “Atari”, a hold-over from his days as Go player at Utah State. Atari roughly translated to “you are about to be engulfed"xv, which they thought sounded pretty cool at the time and also served another purpose.

“I thought Atari was a good warning to the competition in the gaming industry” xvi - Nolan Bushnell

They started their new business on two fronts. While Bushnell went ahead to start designing a new video game, Ted Dabney used some existing equipment to start a coin operated game service business.

“When we did Computer Space there were about 7 prototype units that were really not to standard that could be sold to 3rd parties. We saw them as an opportunity and we put them on location and collected the quarters every week. When we did that some of the places wanted pinball so we started buying equipment and collecting the quarters. That was one of the early ways we financed the business.” xvii - Nolan Bushnell

In the spring and summer of 1972, Atari began the engineering process for their first game. To augment their team, Atari hired one of Bushnell’s fellow Ampex employees, Al Alcorn, as a senior engineer. To lure Alcorn to Atari, Bushnell told him a little white lie: that he had a contract with G.E. to create a home version of Pong.

“Nolan told me that we had a contract from General Electric to design a home video game on a ping-pong theme.“xviii - Al Alcorn

Atari did have a tentative contract (with Bally, to create a driving game) but Bushnell wanted Alcorn to cut his teeth on something simple for his first effort. The primitive ping-pong game Bushnell had seen at Magnavox seemed like a good candidate.

"I had to come up with a game people already knew how to play; something so simple that any drunk in a bar could play."xix – Nolan Bushnell

Neither Alcorn nor Bushnell were impressed with Odyssey and its analog components, so the game would have to be improved. In any event, Pong was only practice, and Bushnell did not plan to take it seriously. “I thought it was going to be a throwaway,” Bushnell told Playboy Magazine, "but when he (Alcorn) got it up and running, it turned out to be a hell of a lot of fun.” xx

Just like Computer Space, Pong was a TTL discreet-logic machine. It had no microprocessor, but instead used individual chips to create the logic for the game. The key to saving money was to design the game so well that it used the fewest number of chips.

“I had the prototype running in three months and I was very disappointed because it had about 75 TTL IC's and would cost way too much for a high volume home machine. It turns out that Nolan had something else in mind. He lied about the contract with GE and gave me this project because it was the simplest game he could think of and he just wanted me to practice on something.” xxi - Al Alcorn

Article Start Previous Page 4 of 20 Next

Related Jobs

Sanzaru Games Inc.
Sanzaru Games Inc. — Dublin , California, United States

Systems Designers
Sanzaru Games Inc.
Sanzaru Games Inc. — Dublin, California, United States

Level Designer
Romero Games
Romero Games — Galway, Ireland

Senior 3D Environment Artist
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Principal Writer

Loading Comments

loader image