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Educational Feature: A History and Analysis of Level Design in 3D Computer Games - Pt. 2
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Educational Feature: A History and Analysis of Level Design in 3D Computer Games - Pt. 2

April 29, 2006 Article Start Previous Page 4 of 4

About the Author

Sam Shahrani is an M.A. candidate at Indiana University in the Master’s in Immersive Mediated Environments program through the Department of Telecommunications. He can be reached via e-mail at [email protected]

Works Cited

Atari Corporation. “Operation, Maintenance and Service Manual Complete with Illustrated Parts List: Battlezone”. California, 1980. December 29, 2005.

Bowery, James. “Spasim (1974) The First First-Person-Shooter 3D Multiplayer Networked Game”. Jim Bowery’s Personal Website. April 4, 2001. December 28, 2005

Braben, David. “Elite Frequently Asked Questions”. Frontier Developments. 2003. December 30, 2005.

Dunnigan, James F. “TheComplete Wargames Handbook 2nd Edition”. New York, 1992. December 29, 2005.

Grossman, Austin. Postmortems from Game Developer: Insights from the developers of Unreal Tournament, Black & White, Age of Empires, and other top-selling games. San Francisco: CMP Books, 2003.

Hall, Tom. “RE: Questions about your career in level and game design.” E-mail to the author. 1 January 2006.

Handy, Alex. “The First First Person Shooter.” Computer Games Magazine. July 2005. October 5, 2005.

Kushner, D. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. New York: Random House, 2003.

Langston, Peter. “BALLBLAZER and Rescue on Fractalus!: The Lucasfilm Computer Division Games Project is born - A very brief personal history”. January, 2005. Peter Langston. December 28, 2005.

Rollings, Andrew and Dave Morris. Game Architecture and Design: A New Edition. Indianapolis: New Riders, 2004.

Romero, John. “RE: Wolfenstein 3D and Level Design.” E-mail to the author. 20 February, 2005.

Siegler, Joe. “A History of Wolf3D”. 3D Realms Website. 3D Realms, Inc. January 19, 2005

Thompson, Greg. “The aMazing history of Maze – It’s a small world after all”. November 7, 2004. DigiBarn Computer Museum/Computer History Museum. December 30, 2005.





Article Start Previous Page 4 of 4

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