Postmortem: Gas Powered Games' Dungeon Siege
December 18, 2002 Page 4 of 4
Lessons from the Dungeon
Dungeon Siege was an extremely challenging project. Four years is a long time to work on a game. By comparison, it's long enough to earn a bachelor's degree in college, or go back for a Ph.D. Four years is time enough for births, deaths, weddings, breakups, and earthquakes. A lot of life happens in four years, and a lot of learning takes place.
Clearly, we walk away from Dungeon Siege with valuable experience, both from what we did well and from our missteps. With experience comes perspective, and our perspective is much broader now than when we started. For better, for worse, and for everything in between, we will feel the reverberations of this experience for a long time to come.
Number of Full-time developers: 27 at ship date
Page 4 of 4