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Postmortem: Presto Studios' Star Trek: Hidden Evil


November 19, 1999 Article Start Previous Page 4 of 4
 

Project Data

The Star Trek: Hidden Evil Team: Left to right

Top Row: Lars Liden, Ph.D. - AI Programmer Jamey Scott - Composer / Sound Designer Tim Tembreull - Producer Eric Dallaire - Writer / Game Designer Derek Becker - Pre-Rendered Artist Eli Enigenburg - Technical Director / Animator Phil Saunders - Design Slave Mike Brown - Animator

Middle Row: Francis Tsai - Conceptual Designer Sean Keegan - Modeler Victor Navone - Creative Director Michael Saladino - Lead Programmer Narayan Brooks - Level Builder

Bottom Row: Dan Gregoire - Lead Pre-Rendered Artist Casey Steffen - World / Level Builder Keith Gurganus - Programmer Max Elliott - Senior Programmer / CTO

Not Shown: Michel Kripalani - Executive Producer Andy Schatz - Level Builder Raymond Wong - Pre-Rendered Artist Steve Kim - Animator James Rochelle - Texture Artist Scott Benefield - Creature Design

Star Trek: Hidden Evil

Developer
: Presto Studios
5414 Oberlin Drive, Suite 200
San Diego, CA 92121

Publisher: Activision

Team:
Tim Tembreull - Producer
Eric Dallaire - Writer / Game Designer
Victor Navone - Creative Director
Michel Kripalani - Executive Producer
Michael Saladino - Lead Programmer
Max Elliott - Senior Programmer / CTO
Lars Liden, Ph.D. - Programmer / AI Specialist
Keith Gurganus - Programmer
Casey Steffen - World / Level Builder
Andy Schatz - Level Builder
Narayan Brooks - Level Builder
Francis Tsai - Conceptual Designer
Dan Gregoire - Lead Pre-Rendered Artist
Derek Becker - Pre-Rendered Artist
Raymond Wong - Pre-Rendered Artist
Eli Enigenburg - Technical Director / Animator
Mike Brown - Animator
Steve Kim - Animator
Sean Keegan - Modeler
James Rochelle - Texture Artist
Scott Benefield - Creature Design
Jamey Scott - Composer / Sound Designer

Development Time: One year

Release Date: November 16th, 1999

Minimum Platform: PC Pentium 200 MHz 32 Megabytes of RAM 3D hardware acceleration optional

Hardware Used to Develop: PII ~400Mhz - Programming,
PII ~400Mhz - Real-time art, Macintosh G3 - Prerendered art, Six PowerMacs - Render farm

Software Used to Develop: Microsoft's Visual C++ Developer 6.0, Microsoft's SourceSafe 6.0, NuMega's Boundschecker 6.0, Intel's Vtune 4.0, Kinematic's 3DSMax 2.5, Play's Electric Image 2.9, AutoDesys' Form Z 2.9.5, Adobe's Photoshop 5.0, After Effects 3.1, and Premiere, Terran Media Cleaner 4.0

3rd Party Libraries: DirectX 6.0 (using DirectDraw, Direct3D, DirectInput) 3Dfx Glide 2.0 Miles Sound System 5.0q QuickTime 4.0

Michael Saladino was lead programmer on Presto Studio's Star Trek: Hidden Evil.


Article Start Previous Page 4 of 4

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