Many of the most exciting techniques for generating interesting experiences are found outside of the game industry. Academia, advertising and independent games have been dabbling in these ideas for years. We focused on rich examples from Alternate Reality Games (ARGs), narrative spaces, and social networks.
Alternate reality games such as I Love Bees and Last Call Poker have found that breaking the barriers between the online game world and the player's real world can lead to extremely compelling experiences.
Patricia Pizer shared a tale of how they included a simple game mechanic in Last Call Poker that required players to take a picture of a gravestone where someone had died on the same day they were born. Figuring this to be a rare occurrence, the game masters were shocked to find their inboxes flooded with dozens of images. Players were going to graveyards and taking pictures of the graves of infants that had been stillborn. The intense emotional impact of this intersection of game mechanics and the real world left a lasting mark on both the players and the designers.
numbers compared to top retail games.
Raph Koster's GDCPrime 2007 lecture "What are we missing?"
Some lessons from ARGs include:
There is a long history of environmental spaces that tell a story. Disneyland, Location Based Entertainment (LBE) and amusement park rides have been successfully creating mediated experiences for over a century.
pas une golfball. It is a carefully designed visual goal.
Lessons from narrative spaces include: