Gamasutra: The Art & Business of Making Gamesspacer
Postmortem: Ironclad/Stardock's Sins of a Solar Empire
View All     RSS
April 24, 2019
arrowPress Releases
April 24, 2019
Games Press
View All     RSS








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Postmortem: Ironclad/Stardock's Sins of a Solar Empire


April 28, 2008 Article Start Previous Page 2 of 6 Next
 

Stardock and Ironclad team up

In the summer of 2006, Stardock was celebrating the success of Galactic Civilizations II. The retail success of the game convinced Stardock that there was an opportunity to bring other titles to market both at retail and through its digital distribution network, TotalGaming.net. The key would be to find a promising game being made by an extremely talented development studio. That search would lead to the meeting between Stardock and Ironclad.

Originally, Ironclad hoped to release Sins of a Solar Empire in February 2007, but after much discussion, the game was pushed to August 2007 so that it could be fleshed out. Stardock felt Sins had a lot of potential as a AAA PC game release, if it was able to have enough content incorporated into it by the release date.

By August 2007, Sins had come a long way. The game's potential convinced Stardock that if more content and balancing could be integrated, Sins might be the top strategy game of the year.

Stardock proposed that the title be pushed to a February 2008 release in order for the game to continue to be beefed up with features and content.

Delaying the game six more months was not an easy decision for Ironclad to make. The cost of making a AAA game for a start-up studio was not insignificant.

And while Stardock was providing advances to help with those costs, six more months would push back many other projects Ironclad had hoped to begin on. In the end, after much discussion, it was decided to push the release date.

Sins battle from the gold master. Battles can involve thousands of units and will run smoothly on lower end systems.

 


Article Start Previous Page 2 of 6 Next

Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[04.24.19]

Senior Producer
Wizards of the Coast
Wizards of the Coast — Renton, Washington, United States
[04.24.19]

Sr Lead Software Engineer - Arena
Wizards of the Coast
Wizards of the Coast — Renton, Washington, United States
[04.24.19]

Lead Software Engineer - Arena
FoxNExt Games
FoxNExt Games — San Jose, California, United States
[04.24.19]

Senior Producer





Loading Comments

loader image