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A History of Gaming Platforms: Mattel Intellivision
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A History of Gaming Platforms: Mattel Intellivision

May 8, 2008 Article Start Previous Page 6 of 9 Next

In 2000, in an effort to ride the growing wave of nostalgia for classic electronics, Mattel successfully reintroduced reproductions of their classic LED handheld game line.

In 2006, the company acquired TV Game manufacturer Radica and released the first true Mattel-branded console since the Intellivision II Master Component, the Mattel HyperScan.

The HyperScan combined card collecting and scanning with mostly fighting games and was marketed to "tween" boys.

Although not one of the two powerful successors to the Intellivision line that were in development during the Intellivision's heyday, the new system marked the first time an original pre-Crash company returned to the often fickle market of console video games.

Unfortunately for Mattel, the HyperScan failed to garner much interest and found its way to bargain and closeout bins shortly after release.

Today, several of the original Intellivision developers, known as The Blue Sky Rangers, run Intellivision Productions, Inc., which now owns the Intellivision branding and rights to most of the technology and games.

This group regularly releases TV Games and compilation software packs for modern video game and computer systems based on the Intellivision line of products, which many consumers still fondly remember and support.


Ultimately, 125 cartridge games were released for the Intellivision between 1979 and 1990, with a small portion requiring the Intellivoice or ECS add-ons.

A few additional homebrew games for play on a real system (or through emulation) have been released since 2000.

Many of the first 125 games feature some of the best graphics and sound for any video game system before Coleco released its more powerful ColecoVision, though gameplay speed often seemed a bit slower than many of its contemporaries.

Mattel generally grouped the games of its first software releases into categories called "networks," including Sports Network, Action Network, Gaming Network, Space Action Network, Strategy Network, Children's Learning Network, and Arcade Network, each with its own distinct box coloring.

However, Mattel's marketing discontinued the concept in late 1982 since most games fell into the Action Network category.

Article Start Previous Page 6 of 9 Next

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