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Sponsored Feature: Xbox Live Community Games

November 5, 2008 Article Start Previous Page 2 of 6 Next

Submit your game

The entry point into the submission pipeline is, of course, the XNA Creators Club Web site:, under the games heading. Before you submit your game, make sure you are a premium XNA Creators Club member. This means that you have purchased a Creators Club subscription.

For more information about our memberships and how to purchase them, please see

You first must create a project. To do this, click the Add Project button.

Important: Select your game title wisely. Once your game passes peer review and has been placed on Xbox LIVE Marketplace, you won't be able to change it. Also note that your game title is the same across all the regions to which you publish your game.

Once you create your project, add a game to that project by selecting Add Game.

Game information

The first thing to do is add general information about your game. Game information includes genre, game capabilities, and Xbox LIVE capabilities. The capabilities, or "gamecaps" show up on the console so that users know what to expect from your game.

The following table explains each capability. You have the option of filling in these capabilities. However, if you don't fill them in, these capabilities won't appear on the console.




Number of players this game supports. Is it only a single player game or does it support competitive play?

System Link

Number of players your game supports when two or more Xbox consoles are physically linked in the same location.

Cooperative Play

Number of players that can play together (as opposed to competitive play).

Players (Xbox LIVE)

Number of players your game supports over Xbox LIVE

Cooperative Play (Xbox LIVE)

Number of players your game supports for cooperative play.

Maximum HDTV Mode

The highest mode your game will support. Your options are: None, 480i, 480p, 576i, 576p, 720p, 1080i, and 1080p.

Custom Soundtrack

Your game can access and play music stored locally on the Xbox.

The next step is to add descriptions for your game. These descriptions show up on the console in Marketplace and also in the game library.

You may provide descriptions in English, Spanish, French, or Italian. You must provide at least one description. If you do not specify the language, the description appears in the default language you selected.

Next, choose your classification. Your classification is vetted by the Creators Club community during peer review. We have a "one-world" classification system. This means the same classification is used for all the regions in which you choose to publish.

Remember that other members of the Creators Club will review these values. If enough people disagree with your settings, your game will be rejected from peer review and you'll need to either adjust your settings or change the content of your game to match the settings.

After you select the classification, you can upload media to support your game. We've expanded the media we collect to make community games show up like other types of games on the Xbox 360 console. Your screenshots will be shown in the console.

In addition to the thumbnail, you also need to upload "box art" for your game. We'll add a Community Games banner to this image, and this final image will be shown on the console and

Be sure to conform to the file size and format (JPEG) requirements of these images shown in the following table.


Size (pixels)

Max File size




16 KB

Required. This thumbnail will overwrite the thumbnail in your submitted .ccgame package.

Game Box Art


400 KB




150 KB

One screen shot is required. Up to four screenshots may be provided.

If your images do not conform to the specified sizes, you won't be able to submit your game.

Article Start Previous Page 2 of 6 Next

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