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Games Demystified: Dissidia Final Fantasy
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Games Demystified: Dissidia Final Fantasy


November 5, 2009 Article Start Previous Page 3 of 4 Next
 

The next step to creating some sick Dissidia rails to grind on is adding the nodes, which allow for spline traversal. In Max we'll be adding a chain of bones to our scene. From the main menu select Animation > Bone Tools to bring up the Bone Tools dialog.


(click image for full size)

Next, click on the Create Bones toggle button.


(click image for full size)

With the Create Bones toggle button selected begin creating the chain of bones by clicking on the far left top (using the front view) vertex of the arc and simply drag and click on every vertex intersection along the arc. Once you've left clicked on the last vertex on the other side, right click to end the chain. You should have 22 bones when the chain is completed.


(click image for full size)

Once the arc and bones are in place you can export the rail in .FBX format to be loaded into Unity. Once the rail object has been imported into Unity, we can apply a reasonably cool texture/shader combination to it so it more closely resembles the rails of Dissidia.

The real rails have a fantastic ethereal style to them as they animate and glow. In addition, rails appear to taper off and become invisible in some segments. It all adds up to a very spiritual extreme sports experience.

In order to crudely emulate Dissidia's rails we'll create a material comprised of a flame texture with alpha channel and the Soft Additive Particle shader built in to Unity. In order to appropriately break the rail up with alpha blending, open the placement settings on the material and set the tiling to 0.005 for X and 0.1 for Y.

The results are reasonably cool looking.

With the rail created and imported into Unity, the rest of the scene can be added which includes a number of things such as a character, the skybox, and ground.


Article Start Previous Page 3 of 4 Next

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