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Leave 'Em In The Dust: CCP Asia On Chinese Collaboration
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Leave 'Em In The Dust: CCP Asia On Chinese Collaboration

January 4, 2010 Article Start Previous Page 4 of 4

That was broadly true of Western development. It's still largely true, I think, of Western developers, but maybe it's being looked at more analytically by younger people who are coming into the game industry in the West in a way than people who have been around for a while. It will be interesting to see how things evolve here.

LH: Well, yeah. That's one of the exciting things for me about being here. You know, I worked in Dallas, right? I think Dallas was -- it's not so much now -- but at the time I that I was working at Ion Storm back in 1997, Dallas was a boomtown for game development. Kind of being here over the last four and a half years, just watching the industry here blossom has been really nice.

And when I think about, again, the young people that we have, Jing Yu and our two junior Chinese developers, I just think about the possibilities for them, and how they will be able to progress in the next five to 10 years and become more important to the industry, and more knowledgeable and more helpful to the game industry here. That's a pretty cool thing to be a part of.

JYZ: In China, you never see a mom who will buy video games for her kids, but it's very popular in America and Europe, right? But I think it will be changed in five or 10 years when we grow up and have our own kids. We will choose the right games for them. We will help them.

Dust is a console game, though you haven't specified which consoles just yet. Whatever console it's for, that console is not in the market and probably won't be on the market here. How do you foster the audience that's going to become your forward-thinking designers at your studio?

LH: Well, you know... I think China's going through changes. How long have you had your Xbox 360?

JYZ: Three years.

LH: While he's a gamer, there's still a market for those consoles here. I think that that market will change. I really think so. I think that accessibility of PC games is also helping to change that as well. There's more interest than just what's here, that starts to develop.

I think that developing talent in China is probably going to be done a lot through what has influenced people. I think it works kind of the same in the U.S. There are very few people that go, "Ah, I want to make video games, and I'm going to go do it."

So, it's going to be through school, it's going to be through interest in games. It's going to be through interest in a variety of games. Not just for this culture or Korean games or Japanese games. I'm sure that Jing Yu, when he was younger, he played a lot of Korean, Japanese, Chinese, and American and European games.

JYZ: I played all games.

LH: Yeah. And so, I think that's a good example of what you're talking about, with how that develops.

JYZ: I tried to find all games I could play.

LH: Very interesting, we've got one guy that works with us -- he's somebody else that I've known for a long time. He's got a degree in traditional Chinese medicine. He's a brilliant artist. You know what I'm saying. [laughs] And that happens a lot. We've got guys that have had degrees in all different kinds of disciplines.

JYZ: Yeah, for me also. I didn't get my game degree. I get a communications information masters degree. I started video game development. That disappointed my parents a bit.

LH: Yeah. [laughs] Now they're okay.

JYZ: Yeah, it's okay now. Because they can understand it.

That's fascinating. So, it is really the hardcore enthusiasts who are the backbone of the Chinese game industry, especially for the Western-focused titled.

LH: Oh, by the way, there's a hell of a lot of people here, so even if it's a small percentage, it's a lot of people.

JYZ: Yeah, that's true.

Article Start Previous Page 4 of 4

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