This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Absolutely! On a personal level, it was a very rewarding experience. Producing something that was ours meant our own vision and our own rules. We also learnt a lot in the process, for Kyle as a new developer at the time, it was an excellent coding exercise, and for me it was a good lesson in planning, game design, and time management.
Of course, on paper it looks like a financial disaster, but that isn't the point. If you ignore the cost of our own time (our downtime otherwise spent twiddling our thumbs and eating biscuits) the money we made from sponsorships just about covers the money we had to spend on getting the assets produced.
Besides that, the whole reason for developing the game in the first place was as a means to show off what we were capable of and inspire the kind of client work we wanted to do. From that point of view, it has done us nothing but good. It has been an excellent portfolio piece and has been a contributing factor in winning us lots more game development work.
While it is hard to say if it has been directly responsible or just partly, it has led on to a variety of things such as being invited to join the BBC's @North scheme, and talks with some major game development companies about potential future projects.
We currently have six separate game projects either in development or booked in to start in the coming months, so in that respect alone I can honestly say it was worth the time and expense it took to get it built. My main regret is that we didn't start and complete it sooner.
2011 is looking pretty exciting for us as we continue down the path we started on.
Primarily we'll continue our work-for-hire Flash development as we have been fortunate enough to build some good relationships with larger entertainment companies over the past year.
We are also still setting aside time to work on our own projects. One of which is a Facebook game and the others are smaller personal projects, currently at various stages of development.
Building Beastie Burgers has helped to bring us some excellent clients, the game work that we wanted to do and the experience and confidence in ourselves to continue working on our own projects. With each new project we complete, we are honing our design skills, becoming better game developers, raising the bar in terms of our own game portfolio and with the upcoming additions to Flash Player (The Molehill API for 3D) we hope to ramp things up even further.