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The POrTAl TwO ARG: The Whole Story
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The POrTAl TwO ARG: The Whole Story

May 6, 2011 Article Start Previous Page 5 of 5


There's been a lot of speculation about who was responsible for the ARG. Some seem to believe that Valve did everything. Others think that the indie game developers did all the work. Still others have theorized that Valve hired an outside consultant who specializes in ARGs. The reality is that it was a happy collaborative effort between Valve and the participating indie studios.

Credit is sometimes hard to get in the world of game development, particularly with a metagame like this. We think it's important to give credit where credit is due. I hope this helps to establish a precedent for other games of this type.


Alden Kroll
Al Farnsworth
Anna Sweet
Chet Faliszek
Chris Douglass
Ellen McLaintw
Erik Wolpaw
Gabe Newell
Gautam Babbar
Robin Walker
Jay Pinkerton
Jeep Barnett

Lazy 8 Studios (Cogs)

Rob Jagnow: Programming and puzzle design
Brendan Mauro: Art

Two Tribes (Toki Tori and Rush)

Hessel Bonenkamp: arg puzzle design, level design, artwork
Meinte van der Spiegel: artwork and level design
Eelke Schipper, Paul van Zelst and Martijn Reuvers: programming
Michiel Nijhoff: sound
Collin van Ginkel: Hessel's Stand-in, Sanity Checker

Teotl Studios (The Ball)

Markus Arvidsson: Programming
Markus Palviainen and Lukas Arvidsson: General Art
Sjoerd "Hourences" De Jong, Mario Marquardt, Kevin Cytatzky, Dan "Cardo" Shannon, Marko "Urre" Permanto, Joachim Holmér: Environment Art and Level Design

Gaijin Games (BIT.TRIP BEAT)

Alex Neuse: Design and Direction
Mike Roush: Art
Danny Johnson: Level Design
Andrew Hynek: Programming
Pat Gillette: Animation

Hidden Path Entertainment (Defense Grid)

Dave McCoy
Jeff Pobst
Mark Forrer
Mark Shoemaker
Mark Terrano
Matt Johnson
Michael Austin
James Garbarini
Ben Houge
Deena Austin
Jim Dunn
Sam Ernst
Huck Liggett
Juan Carlos Bagnell
Jim Ward
HPE Board Game Night Crew

Team Meat (Super Meat Boy)

Tommy Refenes
Edmund McMillen

Tripwire Interactive (Killing Floor)

John Gibson: President and Lead Coder
Alan Wilson: Chief Panicker and Old Brit
Dayle Flowers: Programmer, and Wisher of Having More Time
Christian Schneider: Programmer, Master of Enigma Code
Adam Hatch: Lead Level Design, Red Herring Expert
Jared Creasy: QA Lead, Community Manager and Chief "Are we on task?" asker
Leland Scali: Lead Environmental Artist
Bill Munk: Design and Animation
David Hensley: Design
Louice Adler: Graphic Designer


Dylan Fitterer


Travis Wannlund: Global Community Manager

Dejobaan (Wonderful End of the World, AaaaaAAaaaAAAaaAAAAaAAAAA!!!!!, and 1... 2... 3... KICK IT!)

Alicia Fontaine
Dan Brainerd
Ichiro Lambe
Leo Jaitley
Ryan Chadwick

Frictional Games (Amnesia: The Dark Descent)

Design: Thomas Grip and Jens Nilsson
Writing: Mikael Hedberg
Story: Thomas Grip and Mikael Hedberg
Programming: Thomas Grip and Luis A. Rodero Morales
Mac/Linux Porting: Edward Rudd
Concept Art: Rasmus Gunnarsson and Jonas Steinick Berlin
Graphics: Marcus Johansson and Marc Nicander
Additional Graphics: Axion Studios
Level Editing: Marcus Johansson and Marc Nicander
Level Scripting: Thomas Grip, Luis A. Rodero Morales and Jens Nilsson
Sound: Tapio Liukkonen - Kaamos Sound and Jens Nilsson
Music: Mikko Tarmia
Voice Direction & Casting: Lani Minella - AudioGodz
Voice Talent: Emily Corkery as Justine, Jon St. John as Victor, Scotty Campbell as Alois, Eric Newsome as Hector, Jon St. John as Basile, Jeff Buchanan as Malo, Marc Biagi as Felix and Lani Minella as Clarice

Article Start Previous Page 5 of 5

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