This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Andrews, R. L., and Rogers, L. (1972). 'Testosterone, search behavior and persistence', Nature, 237, pp. 343--346.
Bogost, Ian (2009). 'Video games are a Mess', Ian Bogost -- Video game Theory, Criticism, Design [online] http://www.bogost.com/writing/video games_are_a_mess.shtml (Accessed September 2010).
Booth, A., Shelley, G., Mazur, A., Tharp, G., and Kittok, R. (1989). 'Testosterone, and winning and losing in human competition'. Hormones and Behavior, no. 23, pp. 556-571.
Cannon, Walter Bradford (1929). Bodily Changes in Pain, Hunger, Fear, and Rage, New York, Appleton-Century-Crofts.
Clark, Luke, Lawrence, Andrew J., Astley-Jones, Frances and Gray, Nocola (2009). 'Gambling Near-Misses Enhance Motivation to Gamble and Recruit Win-Related Brain Circuitry', Neuron, vol. 61, p481-490.
Ekman, Paul (2003). Emotions Revealed, New York, Times Books Henry Holt and Company.
Ferster, Charles, and Skinner, B.F. (1957). Schedules of Reinforcement, New York, Appleton-Century-Crofts.
Hoffman, Sarah (2009). 'Is Fiction Really a Game?', Canadian Philosophical Association 53rd Annual Congress, Ottawa, 25-28 May 2009, Carleton University.
Hopson, John (2004). 'Behavioral Game Design', Game Developer's Conference, San Jose, CA, 22-26 March 2004, San Jose Convention Center.
James, William (1961). Varieties of Religious Experience, New York, Macmillan.
Juul, Jesper (2005). Half-Real, Video Games between Real Rules and Fictional Worlds, Cambridge, MA, MIT Press.
Kovesi, Julius (1967). Moral Notions, London, Routledge & Kegan Paul.
Lazzaro, Nicole (2004). 'Why we Play Games: Four Keys to More Emotion in Player Experiences', Game Developer's Conference, San Jose, CA, 22-26 March 2004, San Jose Convention Center [online] http://www.xeodesign.com/whyweplaygames.html (Accessed October 2005).
Malaby, Thomas M. (2007). 'Beyond Play: A New Approach to Games', Games and Culture, vol. 2, no. 2, pp 95-113.
Malaby, Thomas M. (2009). 'Anthropology and Play: The Contours of Playful Experience', New Literary History, vol. 40, no. 1, pp 205-218.
Mazur, Allan, Susman, Elizabeth J. and Edelbrock, Sandy (1997). 'Sex difference in testosterone response to a video game contest', Evolution and Human Behavior, vol. 18, no. 5, pp. 317-326.
Midgley, Mary (1974). 'The Game Game', Philosophy, vol. 49, no. 189, pp. 231-253.
Midgley, Mary (2005). 'Philosophical Plumbing' in Midgley, David (ed.), The Essential Mary Midgley, Abingdon, Routledge.
Midgley, Mary and Bateman, Chris (2010). 'Midgley on Philosophy', Only a Game, 26 October 2010 [online] http://onlyagame.typepad.com/only_a_game/2010/10/midgley-on-philosophy.html (Accessed October 2010).
Montfort, Nick and Bogost, Ian (2009). Racing the Beam: The Atari Video Computer System, Cambridge, MA, MIT Press.
Oades, R.D. (1978). 'More Persistence during Task Acquisition by Intact Vs. Castrated Japanese Quail', Poultry Science, vol. 57, pp. 821-822.
Skinner, B. F. (1938). The Behavior of Organisms: An Experimental Analysis, New York, D. Appleton-Century Company, Inc.
Suits, Bernard (1967). 'What is a Game?', Philosophy of Science, vol. 34, pp. 148-156.
Suits, Bernard (1978). The Grasshopper: Games, Life and Utopia, Boston, MA, David R. Godine, also, (2005) with introduction by Thomas Hurka, Peterborough, Broadview Press.
Wittgenstein, Ludwig (1953). Philosophical Investigations, translated by Anscombe, G.E.M (1962), New York, Macmillan.