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Five Ways Games Appeal to Players

April 19, 2012 Article Start Previous Page 5 of 5


Michael Abbott (2010). "Fun factor catalog." Brainy Gamer.

Richard Bartle (1996). "Hearts, clubs, diamonds, spades: Players who suit MUDs."

Robin Carr (2005). "Contexts, gaming pleasures, and gendered preferences." Simulation and Gaming vol. 36, iss. 4, pp. 464-482.

Mia Consalvo (2007). Cheating: Gaining advantage in videogames. MIT Press.

Robin Hunicke, Marc LeBlanc, and Rober Zubek (2004). "MDA: A formal approach to game design and game research." In Proceedings of the Challenges in Game AI Workshop, 19th National Conference on Artificial Intelligence (AAAI '04, San Jose, CA), AAAI Press.

Mitch Krpata (2008). "A new taxonomy of gamers." Insult Swordfighting.

John Sherry (2004). "Flow and media enjoyment." Communication Theory vol. 14, iss. 4, pp. 328-347.

Bart Stewart (2011). "Personality and play styles: A unified model." Gamasutra.

Jason Tocci (2010). "Arcadian rhythms: gaming and interaction in social space." Reconstruction vol. 10, iss. 2.

Jason Tocci (2008). "'You are dead. Continue?': Conflicts and complements in game rules and fiction." Eludamos vol. 2, iss. 2.

Article Start Previous Page 5 of 5

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