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Five Ways Games Appeal to Players


April 19, 2012 Article Start Previous Page 5 of 5
 

References

Michael Abbott (2010). "Fun factor catalog." Brainy Gamer. http://www.brainygamer.com/the_brainy_gamer/2010/08/fun-factors-catalog.html

Richard Bartle (1996). "Hearts, clubs, diamonds, spades: Players who suit MUDs." http://www.mud.co.uk/richard/hcds.htm

Robin Carr (2005). "Contexts, gaming pleasures, and gendered preferences." Simulation and Gaming vol. 36, iss. 4, pp. 464-482. http://sag.sagepub.com/content/36/4/464.short

Mia Consalvo (2007). Cheating: Gaining advantage in videogames. MIT Press. http://mitpress.mit.edu/catalog/item/default.asp?tid=11153&ttype=2

Robin Hunicke, Marc LeBlanc, and Rober Zubek (2004). "MDA: A formal approach to game design and game research." In Proceedings of the Challenges in Game AI Workshop, 19th National Conference on Artificial Intelligence (AAAI '04, San Jose, CA), AAAI Press. http://www.cs.northwestern.edu/~hunicke/MDA.pdf

Mitch Krpata (2008). "A new taxonomy of gamers." Insult Swordfighting. http://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-table-of.html

John Sherry (2004). "Flow and media enjoyment." Communication Theory vol. 14, iss. 4, pp. 328-347. http://icagames.comm.msu.edu/flow.pdf

Bart Stewart (2011). "Personality and play styles: A unified model." Gamasutra. http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1

Jason Tocci (2010). "Arcadian rhythms: gaming and interaction in social space." Reconstruction vol. 10, iss. 2. http://reconstruction.eserver.org/102/recon_102_tocci01.shtml

Jason Tocci (2008). "'You are dead. Continue?': Conflicts and complements in game rules and fiction." Eludamos vol. 2, iss. 2. http://www.eludamos.org/index.php/eludamos/article/view/43/81


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