The Gamasutra Quantum Leap Awards: Storytelling
November 3, 2006
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Look, I know everyone's obsessed with non-linear,
interactive storytelling in video games, and games like KotoR really
made that leap. But we are forgetting that a good story is just
a good story - real characters, real plot. The player can never
truly be a character in the truest sense of the world. A game like
Grim Fandango got it all right. The story was so good
and the dialog so lean and fresh that it was a perfectly suitable
reward for completing
gameplay obstacles. Also, the story and gameplay were not exclusive
of each other a la Final Fantasy - every puzzle was derived
from the story. Brilliant.
Adam Nash, Ithaca College
Grim Fandango. Simply put, it's the greatest story ever
told by a game.
Anonymous

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