Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
The Gamasutra Quantum Leap Awards: First-Person Shooters
View All     RSS
December 1, 2021
arrowPress Releases
December 1, 2021
Games Press
View All     RSS
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The Gamasutra Quantum Leap Awards: First-Person Shooters

September 1, 2006 Article Start Previous Page 7 of 9 Next

3. GoldenEye 007

Goldeneye proved that it was possible to create a fun FPS experience on a console, in both single-player and deathmatch game modes. It served to popularize the genre to a much larger audience that had experienced it before and was probably one of the most significant titles that allowed the N64 to remain competitive with the PlayStation.

-Benjamin Hoyt

I couldnt tell you how many hours I logged in multi-player on that game. Today's FPS games are still based on styles that came from GoldenEye. And while there are many games out since then that have helped revolutionize the industry and genre, none have changed things as radically as GoldenEye.

-Micah Hymer, Reverie Entertainment

GoldenEye was the first game to really put you in to a 3D environment with (somewhat) realistic situations. Enemies could see and hear you, they could also hit alarms, security cameras could catch you on tape, allies could run with you, you could shoot locks off of doors, destroy parts of environments for fun and to solve missions, all while breaking through an intricate story; it was an immersive experience that almost required you to think and behave like you were there. The industry at its best.

-Sterling Reames

This was the first big console FPS that truly got it right. The gameplay was solid and multi-player is so good I still have my 64 so that I can play this game with friends.

-Keith Schaffer, Ferris State

No other FPS suddenly opened the genre to such a large pool of new gamers as much as Goldeneye did. Goldeneye was the first viable and well done console FPS, one that could compete with its PC cousins not only in terms of gameplay, but also in terms of multiplayer. This game started the influx of console-based shooters we see nowadays, when only several years ago, the FPS was a genre for PC gamers only. While other shooters may have made bigger innovations that changed the genre as a whole, Goldeneye 007 opened the genre to a completely new market.

-Andrew Fort

Goldeneye was the first great success of a FPS on a console, and its multiplayer mode really added something to the game that is truly exclusive to console games. Being able to play against your friends while sitting on the same couch brings another kind of experience for the players. The command system took great advantage of the N64 controler, and with something very different from a mouse and a keyboard, suitied the genre's requirements (especially being able to aim precisely) like no other game did before. Games such as Halo could only have been done thanks to Goldeneye.

-Wyler Hugo

Article Start Previous Page 7 of 9 Next

Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, IL or Remote, Illinois, United States

Senior Environment Artist
Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Development Director
Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Senior Development Manager (Xdev Team)
Gameloft Australia Pty Ltd
Gameloft Australia Pty Ltd — Brisbane , Queensland, Australia

Lead Gameplay Programmer

Loading Comments

loader image