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The Ouya Experience: What game developers think so far
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The Ouya Experience: What game developers think so far

July 22, 2013 Article Start Previous Page 4 of 5 Next

What's been not-so-great about Ouya, stuff that Ouya should be working on/fixing?

Rami Ismail, Super Crate Box (Vlambeer)

Obviously, there have been some problems with the controller, but in general we're extremely satisfied with how everything worked out.

Eric Froemling, BombSquad

Right now it feel like a good but unpolished console; I just hope they just keep polishing.  This would include the little warts that you see some up in reviews like wi-fi reception issues, squishy d-pad, slightly stuttery menus, etc.  I think there are also things they could do on the curation side to improve the overall quality of games, such as enforcing TV-safe zones or third party controller support (or automatically doing so via software somehow).  This of course is a tricky balance because you don't want to scare away developers with too many requirements.

Ryan Wiemeyer, Organ Trail (The Men Who Wear Many Hats)

We launched Organ Trail early on the platform to try and drum up excitement, but I think most people forgot about it by the time we fully launched. There was no way to communicate to the people who had downloaded it that you could buy it now, unless they open it up again. And, we has just about fallen off all the "Top Whatever" lists we previously had. I feel like discoverability of quality games is always going to be an issue on this device, but I also find communication to be lacking between developers and the fans. I can't even put a link to the Ouya version on our website because they don't have a web-store yet. It feels weird. I don't know how to advertise it without an actionable link.

E McNeill, Bombball

I think the biggest issue with the console is in the marketing. I don't see much enthusiasm for the Ouya, at least among online gamer communities. Some of that is due to a backlash from some Kickstarter backers. Some of it is based on misconceptions; I've seen a lot of people who assume that the Ouya is all about playing Angry Birds on a TV. Somehow Ouya needs to refine their sales pitch and make more people actually want their console.

Adam Spragg, Hidden in Plain Sight

Normal release pains, I think. How are they going to slice-and-dice their games so that the good games are easy to find, but the rest are not totally lost in the crowd.  XBLIG is known for lots of crap... with such a low barrier of entry, how will Ouya avoid the same fate?

Adam Spragg's Hidden in Plain Sight

Shay Pierce, Get on Top (Ouya port of Bennett Foddy's game)

The controllers had some serious problems: the thumbstick accuracy issue, and the "buttons getting stuck" problem, were the really heinous ones. But to their credit, they've fixed these issues, and they're replacing controllers for free... and the other controller complaints I've heard are either very subjective "feel" issues, or issues with the Bluetooth signal range.

Aside from this I think their biggest problem is public relations and messaging. I feel that many people have misunderstood what "Android console" means (it's definitely not just ports of smartphone games); and many developers have misunderstood what "every game is free-to-try" means. "The Ouya has a crap controller" is the story I keep hearing; but if Ouya would keep proactively replacing old controllers, and getting the word out about doing so, maybe they could still change that story.

Joe Albrethsen, DubWars (Mura Interactive)

Their method of discovering games needs to be worked out. It is difficult to find games and depending on where your game is located on their screen you may never be discovered. We were fortunate enough to be featured upon release, but now that they have cycled the category we have seen a dramatic dip in sales. 

Article Start Previous Page 4 of 5 Next

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