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"The team at Drinkbox quite consciously homed in on what people love about these kinds of games -- exploration, gradual accumulation of power, a good challenge and big 2D boss fights, to name a few traits. Guacamelee! managed to rise above the template of the 'Metroidvania' genre as something that is unique, memorable and just plain fun. It's the best example this year of an original spin on a classic formula." -- Kris Graft
"Throughout the year I couldn’t help recommending this vibrant, challenging little platformer whenever someone came around asking after a great PSN downloadable. It draws inspiration from a body of Mexican folklore that’s sorely under-represented in contemporary games, drawing you in with a gentle sense of humor that belies some wickedly difficult platforming puzzles." -- Alex Wawro (@awawro) Alex Wawro's Top 5 Video Games
"Hate Plus didn't quite receive the critical attention enjoyed by its predecessor, Analogue: A Hate Story. This is a great shame because apart from the superior production values, it's also one of the richest examples of storytelling to have graced games in the past year." -- Kris Ligman
"Only two of Kentucky Route Zero's five planned acts came out in 2013, but what we have seen has been more than sufficient to get a glimpse of what makes Jake Elliott and Tamas Kemenczy's collaboration so aesthetically and narratively compelling. To say the game is existentialist or surrealist is to give both those movements far less than their due, to say nothing of the sheer breadth of literary, visual and theatrical influences Kentucky Route Zero can count among its stable." -- Kris Ligman
"This is literally the most polished game I have ever played in my life. When it's more satisfying to organize your inventory than it is to actually play other games, you know the developers have exerted the utmost care. Clearly it's the work of a team fundamentally considering what a Zelda game can and should be, and exerting effort to ensure that the franchise doesn't fall into the broken-down, banal confusion that it's been veering toward. That's a really respectable goal, and it resulted in a truly great game that bridges the past to the future." -- Christian Nutt
"A lot of people think this game is a mess, and it kinda is, but it's a fantastic mess made out of really lovely chunks that add up to an uneven yet serene experience. While A Link Between Worlds is preternaturally polished, even (important, justified, significant) tweaks can't sand off The Wind Waker HD's rough corners, and that's okay; the game is much more than the sum of its parts. When I finished it, it was like waking up refreshed. I was reminded what video games are and can be." -- Christian Nutt