The Impact on EA
Despite
their position as the largest companies in the industry, both EA and Activision
Blizzard are only going to "continue to try to get bigger" according
to Michael Pachter, though he felt that significant competition between the two
would be delayed, with "Activision having its hands full with Blizzard's
business and its own online ambitions, and EA kept busy integrating the
Take-Two merger for the next year or so."
Zenke felt
it was "weird to see the companies compared": "Ultimately I
think that Activision and EA are in two completely different leagues. While
Activision Blizzard has a lot of great properties, EA is now in a class unto
itself. There are just so many amazing titles under the EA umbrella -- World of Warcraft is an elephant in the
room, to be sure, but there's a whole herd of smaller pachyderms over at
EA."
He agreed that the companies, or at least EA, would continue
acquisition - "There are few good-sized game companies I think EA isn't at
least passingly interested in."
"Competition
keeps things interesting," concluded Buscaglia, before referencing an
entirely different kind of jungle dweller -- "If nothing else, it will be
entertaining to have two nine-hundred pound gorillas in the industry instead of
one."
The Impact on the
Industry
But what
does the new (though disputed) position as "world's largest pure-play
online and console game publisher" mean for the rest of the industry?
Pachter isn't sure it is going to have that big an impact.
"Their power really only gives them a first look at all
third party ideas being shopped (movie licenses, studios for sale, merger
opportunities...) Before, EA got the first look.
I don't know that it means much that we now have two giants instead of
one. Presumably, both will continue to behave rationally, but it's possible
that two giants will occasionally get tied up in bidding wars."
There may be some impact on smaller developers, however.
Pachter continued, "Bigger companies have higher thresholds for
greenlighting games, meaning that small games likely won't appeal to either
Activision or EA in the future. That leaves a gap for some smaller developers,
who will have fewer outlets for their ideas."
"I suspect there will be a bunch of folks displaced in
the process," agreed Buscaglia, but from a slightly different angle. "The consolidation of the portfolios of
the two companies is likely to make it more difficult for an independent
developer to get their games picked up -- for example, say a studio is pitching
an FPS war game. Before Activision was a
no go due to Call of Duty, but you
might get a shot with Sierra Entertainment. Now there's one less publisher to
pitch to. And that goes both ways and
applies to competing games with every successful title on both portfolios
now."
However, there may be opportunity in the "ton of IPs
that one or the other company has moth-balled that the other may see some real
value in," continued Buscaglia. "I expect to see some cool IPs that
we have not seen around for quite a while showing up after this while merger
thing settles in."
And though
developers might find it harder to pitch new projects, the other publishers may
find plenty of space to fit in the new industry landscape.
"Competition will be conducted on two levels: a very high level
(Activision and EA), and a very low level (THQ, Ubisoft and the rest),"
argued Pachter. "Activision
and EA will only make games they expect to sell over 2 million units every
year, while the others will still try clever Wii and DS games that make plenty
of money at 500,000 units. If anything, I think that the DS may be
overlooked by Activision and EA, giving THQ and Ubisoft an opportunity, and
creating even greater opportunities for companies like Atari and Majesco."
The meaning for the MMO industry is less clear cut, however,
according to Zenke. "I think
ultimately it's too soon to tell [the impact of the merger]; I'd peg Lord of the Rings Online, the new Guild
Wars boxes, and MapleStory's
success in the US as the only vaguely interesting advances in the marketplace
since December of 2004, but the growing acceptance of online gaming means there
are more niches than ever for indie developers to occupy, despite very high
standards being expected from the online gaming public."