Braben insists that the industry needs to find new ways of
incentivising the sale of new versions. "For instance, if we lower retail
prices, gamers won't feel as much of a need to wait a few weeks in order to pay
used prices," he says.
Developers should also come up with clever methods of
increasing the value of new games, in addition to add-ons and expansion packs,
he adds.
"As an example, Gears of
War 2 offers downloadable multiplayer maps that you wouldn't get if you
owned a pre-owned version," he says. "And many new games come with
scratch-off codes for a weekend's free Xbox Live Gold."
Most everyone agrees that when the video games industry
shifts to predominantly digital distribution, that, too, will bolster new game
sales.
But that's a good 10 years off as only about 53% of homes in the U.S.
currently have access to broadband, says Braben.
"It's forecast to rise to
about 70% by 2012," he says, "but even then there are gamers who will
still want to buy retail. For instance, there are some who like the portability
of having a boxed game so you can bring it over to your friend's house."
In the meantime, the noise from the industry about used
games is becoming louder, Braben reports. "Pre-owns have been around for
years, but that sector has become acute this year. I've seen some chain shops
in the UK where
the new game section is less than 10% of the store; the rest is all pre-owned. That
can't be good for our industry."
In recent months, industry execs such as Acclaim Games COO
David Perry, Epic Games president Mike Capps, and Xbox Live Marketplace group
program manager Alvin Gendrano have taken similar stands.
But industry analysts who see real growth in the resale
market for 2009 say that isn't necessarily bad for the industry.
"A good analogy is used cars," explains Pachter. "If
you were told by the auto makers that you could only buy a new car and you'd
have to drive it until it was totally rusted and useless... and then throw it
away because there's no resale market for your car... you'd be less likely to
buy a new car as frequently as you do."
"GameStop's argument is that if you lose
the currency from trade-ins, new sales will suffer -- and I'm certain that's
true. So the publishers want their cake and eat it too. They want the used
games business."
"They just don't want used game sales that cannibalize their new
game sales. They are fine with the $20 used game. They're just not fine with
the $50 game one week after it's released for $60."
And so, what do publishers intend to do about it?
"The only real meaningful threat," says Pachter, "is
for publishers to stop supplying GameStop with packaged products. And, so far,
nobody has made that threat. But, frankly, if it's not [Electronic Arts CEO]
John Riccitiello or [Activision CEO] Bobby Kotick, it doesn't really matter.
The other guys don't matter. I mean no disrespect to anyone else, but who cares
what anyone else thinks?"
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Photos by Stephan Mosel, used under Creative Commons license.