Marianne Krawczyk
Freelance game writer
Notable projects
God
of War, God of War II, God of War III
Project focus
With experience writing and designing on a
number of AAA game titles, Marianne Krawczyk is most often recognized for her
work on the the critically and commercially acclaimed franchise God of War.
In addition to working on
many games in that series, Krawczyk has written for Area 51, The Sopranos: Road
to Respect, and more, including a number of soon-to-be-announced titles for
the PlayStation 3 and Xbox 360.
Specifically, she focuses
on story and dialogue. She has worked with all of the major games publishers,
including Sony, Activision, Vivendi Universal, THQ and Midway. In addition to
writing for games, she has also written about game writing.
She is the author of Game Development Essentials: Game Story and Character Development.
Krawczyk is the recent recipient of the BAFTA for Best Story and Character for God of War II. She has also won other awards for her excellence
in character development.
What stands out
As her awards indicate, Krawczyk's strength
is truly in her characters, like God of
War's Kratos, who has developed a life and a following of his own that
keeps God of War fans coming back for
more.
She has gone on as saying her strongest characters find her -- and just
start talking. Thank goodness they do, because that leaves us with characters
to remember.
Our take
"In the U.K., where the equivalent of the Oscars -- the BAFTAs -- encompasses games
as well as film, God of War II won the award for Best Story and Character.
That's an impressive achievement, but those who play games are already aware of
how instantly iconic the twisted hero of that series, Kratos, has become.
Would
the games still have been immensely popular relying on their brutal gameplay
alone? Sure. Could he have become an icon without the dark and disturbing story
that underpins that action? It does not seem likely at all."
- Christian Nutt, features director, Gamasutra