Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 22, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Product: SpirOps Powers  Splinter Cell Double Agent  MP AI

Product: SpirOps Powers Splinter Cell Double Agent MP AI

October 26, 2006 | By Simon Carless

October 26, 2006 | By Simon Carless
    Post A Comment
More: Console/PC

SpirOps today announced that Ubisoft uses SpirOps AI to bring opponents to life in the multiplayer version of the recently released video game Tom Clancy's Splinter Cell Double Agent.

With Tom Clancy's Splinter Cell Double Agent, for the very first time the Tom Clancys Splinter Cell saga features computer controlled opponents (bots) for the multi-player version. The Spy versus Mercenaries mode will allow players to face off with other players or with vicious mercenary bots powered by SpirOps AI.

SpirOps AI helps game developers bestow their virtual characters with realistic behavior, thanks to a new approach to Artificial Intelligence (AI), called Drive Oriented. SpirOps AI allows virtual characters to learn independently how to live better and longer in their virtual world; adapting with evolutions in their virtual world and with the players actions.

The choice of the Artificial Intelligence technology was critical, explains Olivier Saillant, Lead Programmer for Ubisofts Annecy Studio. Bots had to be a realistic alternative to human players. We needed an AI solution that could handle various human behaviors while letting us keep control over the game. SpirOps AI, thanks to its Drive Oriented layer approach, totally fits this need."

Related Jobs

Sony PlayStation
Sony PlayStation — San Mateo, California, United States

Sr. Manager, Competitive Gaming (North America)
Cold War Game Studios, Inc.
Cold War Game Studios, Inc. — Remote, California, United States

Level / Encounter Designer
Insomniac Games
Insomniac Games — Burbank, California, United States

User Experience Researcher
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer

Loading Comments

loader image