Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 26, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Product: Vicious Cycle Joins PS3 Tools, Middleware Program

Product: Vicious Cycle Joins PS3 Tools, Middleware Program

March 7, 2007 | By Jason Dobson

March 7, 2007 | By Jason Dobson
    Post A Comment
More: Console/PC, GDC

Officials from Vicious Cycle (Robotech: Battlecry, Robotech: Invasion) have announced that the company has joined Sony's Tools and Middleware Program for the PlayStation 3, giving developers access to Vicious Cycle's Vicious Engine middleware solution.

Vicious Cycle also recently announced its Vicious Engine Rising Stars Program, which will allow start-ups to use the engine for an evaluation and prototyping period. The multiplatform engine, which powers games including Vicious Cycle's own upcoming Dead Head Fred for PSP, as well as Collision Studios' 300: March To Glory and Totally Games' Alien Syndrome, was the subject of a recent Gamasutra Q&A with its developers.

The Vicious Engine, described by the company as an “intuitive data-driven development tool [that] permits game creation without any full-time programmers,” was also recently added to similar programs devoted to the Wii and Xbox 360. The middleware solution is also currently available for the PSP, PlayStation 2, Xbox, GameCube, and PC.

Highlights of the engine’s capabilities include point-and-click scripting, a comprehensive integrated physics solution, easy A.I. development, straightforward platform conversion and powerful rendering that draws complex, dynamic scenes accurately and efficiently.

"By taking advantage of the advanced processors and rendering capabilities of the PlayStation 3, the Vicious Engine can maximize a game's potential," said Eric Peterson, president at Vicious Cycle Software. "The Vicious Engine allows developers to create stunning and visually rich game content without having to worry about engine specifics."

Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Studio Production Director
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
AW Studios
AW Studios — Any US City, Remote, Remote

Technical Artist
Disbelief — Cambridge, Massachusetts, United States


Loading Comments

loader image