Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

GDC Lyon: Everyone Wins In Dyack's Open-Standards Future

GDC Lyon: Everyone Wins In Dyack's Open-Standards Future

December 5, 2007 | By Evan Van Zelfden, Leigh Alexander

December 5, 2007 | By Evan Van Zelfden, Leigh Alexander
More: Console/PC

People in this industry are so blind, one insider told Silicon Knights founder and president Denis Dyack minutes before he begins his talk at the 2007 Lyon Game Developers Conference. Dyack has given this talk before. Once in Leipzig, and once, at the last minute, in Austin. He's discussing the idea of a "one-console future," zeroing in on the topic of commoditization in the games industry.

Dyack admitted that he likes the openness of the European audiences, and while he demurred when it comes to agreeing that everyone in the games industry is completely blind, he did note his surprise that knowledge of core economic principles and theories seem to be lacking.

His talk, then, focused on two points. From a business point of view, its the Weve got to do something! rallying cry. And from the economics point of view: that something technically called commoditization does occur.

Dyack says this is where he tends to lose the audience. These are all sound economic terms, he said, and share the freedom from bias you dont think of when arguing about which platform youre a fan of.

Commoditization, Or How Consoles Are Like Cell Phones

If youre looking for someone to pick which console is going to win, youve come to the wrong talk, Dyack stated. Instead, he said, his points were based on my knowledge of economics, and the history of technology -- what I see as the trends.

There are three things I think you need to succeed:
Creativity, education, and warfare, he stated.

Continued Dyack, "I have to talk about... a term called commoditization. Borrowed from Marxist economic theory, Dyack uses it as a neutral look term. Its, as he says, talking about a unique branded product.

Dyack described what happens between the monopolistic model going to a perfect competition model, creating, as he says, an "unintentional outcome that no party actively sought to achieve." Adds Dyack, "I have yet to find any technology that hasnt become commoditized.

Discussing a recent Gamasutra piece by Howard Wen that asked whether there would ever be "one console to rule them all," Dyack said he was shocked to hear them offer their opinion without any economic background."

When cell phones were first introduced, he explained, they were introduced as an executives toy. "If you saw the initial ads, you were very empowered, he described. Now, he says, phones play music, allow for email, feature keyboards and functionality for IM and internet access. Now, he says, cell phones have entered an era where the actual value of the cell phone became irrelevant, and the price of the service was what was important.

According to Dyack, the simple formula boils down to the number of features that you put into something is inverse to its value. As something becomes less sought, he says, features must entice bored consumers.

Open Standard, Open Market

He then talked about open markets, like the DVD player.
The PC is the exact opposite of that, because theres no standard," he said.

The heart of his message, then, is that the games industry needs an open standard. "The PC market may be open, but its not standardized, and I dont think its going to be anything publishers flock to anytime soon, he added.

First parties establish a market with hardware while third-parties pay royalty profits, Dyack says -- and third parties stop liking this when the platform doesn't support the sales numbers they need.

"Let me go into some of those current development issues," continued Dyack. "The budgets are getting really high, and its getting really hard to make money. On a yearly basis, Im hearing about [budgets] doubling and tripling. Its definitely becoming a hit industryif you dont have a hit the first time." Furthermore, he noted, "The PS3, Wii, and 360 all seem like viable platforms. This is the first time [thats happened].

An event horizon is a term taken from astronomy -- when something goes through a black hole and is unable to return. Dyack predicts an event horizon for the games industry. I think were seeing that with consumers where they cant tell the difference between the PS3 and 360," he said. "Were approaching things that will change things for quite a while."

Approaching The Event Horizon

Technology will continue to get faster and faster. But consumers dont care anymore, Dyack opined. "I think were starting to over saturate people," he said, pointing out that no one needs to watch movies on a console when they also own a DVD player.

Performance oversupply is the technical term for this -- there is an emphasis on performance from the manufactures, but not a matching demand from consumers. "The first parties are paying tremendous amounts of money for exclusives, revealed Dyack, citing $40 and $50 million figures. Its becoming increasingly difficult to get an exclusive, he added.

He also discussed the "peak" in releasing titles. He owns every system, is a hardcore gamer, loves them -- but there are 300 coming out in November alone. "There are not that many consumers. I am not buying 300 games! I really have a hard time saying this market will continue.

Dyack continued that not only do games have production values that rival Hollywood, but, "on top of all these things, you have a market where theres no clear target. No console has 80 percent market share. I think the market cannot support itself.

The solution is an open concept, and open standard where everyone can compete, he stressed. "When you buy a DVD, you dont have to worry about whether your DVD player will play it -- it will, he said. "Youre not going to have to worry about compatibility, because it will be.

Dyack believes the one-console future will occur naturally, through a kind of economic and technological Darwinism. But he also expressed that we can push it sooner -- and moreover, that publishers should do so in order to keep from going out of business.

As an industry, he argued, "we want to hit the mass consumer. We have all these closed platforms, and thats a huge problem for the consumer. think its hurting our industry.

And if a lot of publishers lose enough money -- which, Dyack said, with current market trends, they will, publishers will step up and demand it. I just think its a future in which everyone could win, he said, noting, "You are seeing a ton of mergers with publishers and developers.

Im not against any of the first parties its not that at all," Dyack pointed out. "I just wonder how long this business model can continue. People ask me, 'who will win this console war?' With a one console future," he says: the publisher, the developer, and the consumer.

Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

HB Studios
HB Studios — Lunenburg/Halifax, Nova Scotia, Canada

Experienced Software Engineer
Bit Fry Game Studios, Inc.
Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States

Gameplay Engineer
Bit Fry Game Studios, Inc.
Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States

Game Network Engineer

Loading Comments

loader image